A Systematic Review of the Definition and Measurement of Engagement in Serious Games
- Hookham, Geoffrey, Nesbitt, Keith
A concurrent think aloud study of engagement and usability in a serious game
- Hookham, Geoffrey, Bewick, Bridgette, Kay-Lambkin, Frances, Nesbitt, Keith
Comparing usability and engagement between a serious game and a traditional online program
- Hookham, Geoffrey, Nesbitt, Keith, Kay-Lambkin, Frances
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
Gamification for education: designing a pharmacy education game
- Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Croft, Hayley, Rasiah, Rohan
The spectrum of states: comedy, humour and engagement in games
- Hookham, Geoffrey, Meany, Michael
Using the startle eye-blink to measure affect in players
- Nesbitt, Keith, Blackmore, Karen, Hookham, Geoffrey, Kay-Lambkin, Frances, Walla, Peter
Developing a virtual tour of a community pharmacy for use in education
- Hookham, Geoffrey, Nesbitt, Keith, Cooper, Joyce, Rasiah, Rohan
Perspective shifting: humour and comedy in games
- Hookham, Geoffrey, Meany, Michael
Training for life: designing a game to engage younger people in a psychological counselling program
- Hookham, Geoffrey, Deady, Mark, Kay-Lambkin, Frances, Nesbitt, Keith
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